


- Super metroid redesign axiel edition screw attack update#
- Super metroid redesign axiel edition screw attack plus#
Once you clear an obstacle (for example, a group of power bomb blocks), it stays cleared for future revisits to that room I never really used the auto walljump, but it seems like it would be similarly helpful for newer players I used it all the time even though I have no trouble with midair morphs. Auto morph tunnels are a great feature. Name plates are super cool (though it was a bit weird seeing them show up only on my 2nd visit to a new area occasionally-possibly because my first visit wasn't on the intended path?) Enhanced map that shows door connections, including icons to help you remember where speed booster or power bomb tiles are once you gain the appropriate upgrades, and a pretty cool hint system to show you where you ought to be headed. Challenging but not incredibly difficult, for the most part Massive world with tons of secrets to explore
Super metroid redesign axiel edition screw attack update#
Note: I played the first few hours on 1.0, then patched to 1.1 where I played the majority of the game.Īlso note: I played some of the original Redesign several years ago, but did not get too far, so I'm mostly treating this as a brand new hack rather than an update to an old one. Read More Stats: 346.55km travelled 65,200 energy lost 4,022 enemies killed 24,037 shots fired 2,462 doors traversed. Meanwhile, Drewseph is working on further spoiling us with updates. My remaining complaints with the hack are largely dealing with the plasma beam, which is awful and weak and shitty, and the chozo statue hunt, which feels like fetchquest filler content. A few remaining issues with how findable secrets were have been brought to Drewseph's attention, so 1.5 will be even better. Also, acid (once again) isn't forced immediate death. Tourian is still monstrous, but the godmode metroids are saved for the end of the dungeon rather than the moment you enter. Acid was heavily nerfed for a new system that gives you a limited amount of time to get out before deathmode kicks in, making lower norfair much more forgiving & survivable. The hint system was wildly more helpful this time around since all of the hints worked.
Super metroid redesign axiel edition screw attack plus#
Plus I can't give him 4/5 immediately because I'm still recovering from the frustrating 1.0, lol.

It's not meant to be though, so why is it so crushingly difficult and endlessly tedious?ĭrew is moving in the right direction, but I can't bump him up all the way just yet that would be too easy.

If redesign: Axeil was a challenge hack of Redesign, absolute success, immersive depth, 5/5 stars. Not too far in axeil becomes MUCH harder than the original redesign due to excessively complicated puzzles, instant-death acid in lower norfair, a complete lack of supplies due to expansions being insanely hidden or placed behind puzzles that are impossible for beginning, moderate, or even advanced players, and Tourian is no longer a straightforward hellhole, but an endless maze of a hellhole that takes 4+ hours of in-game time to start to figure out. It starts out seemingly easier with auto-walljump and automorph, but beams/missiles/weapons in general are still incredibly weak and hard to find, enemies are no different, auto-morph only works very selectively. Redesign easier? More accessible? ohh no. Super Metroid Redesign: Axeil Edition Falls completely short of its intent. Well Drewseph has spent the last 9 years taking the criticism to heart, and the result is Super Metroid Redesign: Axeil Edition.I was going to rate this hack a 1, but I'm going to give it a two for effort. And then there were the times where certain enemies felt like they took hundreds of missiles to put down. Other times the hack's modified physics got in the way. Sometimes the game was just unfair, forcing the player to make a mad dash through a portion of Norfair without the Varia Suit, something that was later replicated in Nintendo's own Other M. The game made use of several ASM hacks, allowing Drewseph to even go so far as to modify the game's underlying mechanics, such as the physics and morph ball bomb systems, among other tweaks.īut the hack wasn't without its flaws, most notably a brutally hard difficulty that had even expert Metroid gamers struggling. The original game had been expanded to almost twice its original size, with completely new areas to explore, new enemies to fight and new power-ups to acquire. Not exactly a new concept even at the time, but Redesign was complete and thorough in its retooling. Super Metroid Redesign was a total overhaul of the classic 1993 2D Metroid game. In 2007, Drewseph released one of the greatest ROM hacks the scene had ever witnessed.
